
If you’ve read the Song of Ice and Fire novels, twins Jaime and Cersei’s relationship is shocking at first, but the books spend a lot of time exploring what kind of emotional torment would force two people who seem to have everything to do something like that. The only way something like this works is to convey what it means emotionally to the characters. What really makes it bad for this game is that, because the game is so short, we don’t have enough time to contextualize it. Twelve Minutes, on the other hand, seems almost proud of the fact that its big twist is basically “incest happened.” But in that case, I was talking about how it was removed specifically because it might have made people uncomfortable and detracted from the narrative about resolving dysfunctional family dynamics. I realize this might come across as kind of hypocritical of me, since I wrote a whole article teasing Hades for removing the incest from its Greek myth narrative. Except I can’t even give Twelve Minutes the same credit as SVU because at least viewers go into SVU knowing to expect the devious and taboo. That’s not only a tale as old as time it’s the exact plot of a Law & Order: SVU episode ( season 5 episode 15, “Families,” if anyone is morbidly curious). So just to recap, two people who have the same father unbeknownst to them end up falling in love and are about to have a child, when death comes along like the arm of God to strike them down for their deviance. And in the end it turns out that the husband actually killed the father because he discovered that he was actually both of their fathers via an affair with the husband’s mother. It sounds intriguing, and the game is admittedly absorbing as you direct the man around the tiny apartment and try to not only stop him and his wife from being killed, but also discover where all this hostility is coming from.
#12 minutes game ending how to#
The husband is trapped in a 12-minute time loop and must figure out how to break it and save himself and his wife. Twelve Minutes is about a very banal couple in a very small apartment who’ve just discovered they’re about to have a baby (Personally, I’d be wondering where they’re going to keep the little tyke in that shoebox.) when they are ambushed in their apartment by a determined murderer who accuses the wife of murdering her own father. And it occurred to me that there are those of you out there who might not get how bizarre and uncontextualized the true ending of Twelve Minutes is - there are those of you yet unspoiled. But then I watched the recent Zero Punctuation and listened to Yahtzee try to describe it without spoiling. Needless to say, there'll be spoilers ahead.I wasn’t going to say anything about Twelve Minutes because I thought the denouement was so unbelievably *lifeless hand wave* that I didn’t feel there was anything I could conjure up. What follows are just a few of the questions we have after beating the game. But one of the downsides of its complex infinite time loop-based structure is that not every permutation or detail ends up making sense in the context of the overall narrative.

With a story that is gradually peeled back like an onion over the course of its looping adventure, Twelve Minutes tries to do for video games what Christopher Nolan's Memento did for movies. RELATED: Twelve Minutes Review: A Top-Down Time Loop Thriller With A Killer Cast

So it shouldn't really come as a surprise that we are getting not one, but three A-list Hollywood stars lending their voices to characters in the newest Annapurna Interactive game.

And in recent years, that ambition has only grown more in an attempt to mirror the depth and complexity of film narratives. Point-and-click adventure games like Twelve Minutes have always sought to tell compelling stories, from the early days of classic LucasArts titles like Indiana Jones and the Fate of Atlantis.
